Puro-Puro
The implings' home plane: a wheat maze full of them, and one minute to catch as many as you can before Elnock pulls you back out. Needs level 15 Hunter.
Aim, don't flail. Click an impling to net it. Your net needs a moment between swings, so a wild miss costs you the next one.
Rarer is faster. Which implings fly in depends on your Hunter level, and the good ones cross the maze quickly.
Everything counts. Every catch gives its Hunter xp and a jar for your bank, just like the ones in the arena.
Two prizes. A good round (10+ catches) can turn up a Magic butterfly net, a bigger net for every round after. Any round might bring the Baby chinchompa pet.