Minigames
The parts of AFKScape you can't idle. Each has its own page in the collection log.
Puro-Puro
One minute in the wheat maze to catch as many implings as you can. Hunter xp and a jar for every catch, and a chance at the Magic butterfly net and the Baby chinchompa.
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Tithe Farm
Two minutes to plant, water and harvest as much fruit as you can, and every plant blights if you miss a watering. Farming xp for every fruit, and a chance at the farmer's outfit and Gricoller's can.
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Rogues' Den
Thirty seconds to get through the maze under the Toad and Chicken to the chest at the far end, past flame vents, swinging blades, spike floors and the guards pacing the rooms. Thieving xp for the ground you cover, and every clear is a 1 in 20 roll on each piece of the rogue equipment.
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Mage Training Arena
Four one-minute Magic puzzles: slide a statue through a maze, alch what pays best, chase the bonus shape and outlast the falling bones. Each room pays its own points toward the Infinity robes, the Mage's book and the Master wand.
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Shooting Stars
Every couple of hours a star crashes somewhere and the whole server can mine it together. No clock to beat and nothing to lose: keep the page open, catch the glimmering fragments if you like, and trade the stardust for the Prospector outfit, the Celestial ring and bags of gems. Your idle task keeps going while you mine.
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Barbarian Assault
Hold the gate against the Penance by following two calls that keep changing: the attack style that hurts fighters and the bait that stops runners. Kill the Penance Queen for honour points toward the Fighter torso.
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TzHaar Fight Caves
Sixteen waves ending in TzTok-Jad. Block each attack with the right protection prayer, with no food and no healing. Every clear drops a Fire cape.
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Boss fights
Bosses you usually fight idle, fought by hand on the Fight Caves' rules, and much harder. Gear only gets you through the door; after that, your clicking decides it. Clear one for its boss's flair. Listed easiest first.
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