Rogues' Den
The maze under the Toad and Chicken, and thirty seconds to get through it to the chest at the far end. Needs level 50 Thieving.
Hold a direction to move with the arrow keys, WASD, or the pad under the maze. Release to stop at the next tile; you are on the tile you step onto from the moment you set off.
Watch the tells. Vents, blades and spike floors all flash before they fire, and each one keeps its own rhythm. Guards pace their own room and never leave it.
Getting caught costs time, not the run. You pick yourself up at the last doorway you came through, two seconds later. Only the clock can end you.
The chest pays for the clock. Every doorway you pass is Thieving xp, the chest is a great deal more, and every second still on the timer adds to it. Get through untouched for a bonus on top.
Every clear is seven chances. A clear rolls 1 in 20 for each piece of the rogue equipment you don't have yet, and the same for the lockpick. Wear all five pieces — the whole set, not four fifths of it — and every pickpocket in the game pays double.
And 1 in 500, Rocky. Thieving's pet is down here too, on every clear. He is the same raccoon pickpocketing can turn up, so the maze is a second door to him rather than the only one.